local config = { 
	[1] = { 
		Idx = 1,
		name = "生命值",
		nbvalue = "4680#14040#7020",
		type = 1,
		desc = "生命值",
		isshow = 1,
		sort = 11,
	},
	[2] = { 
		Idx = 2,
		name = "魔法值",
		nbvalue = "11640#1838#3492",
		type = 1,
		desc = "魔法值",
		isshow = 1,
		sort = 12,
	},
	[3] = { 
		Idx = 3,
		name = "攻击下限",
		nbvalue = "43200#1#1",
		type = 1,
		desc = "战士的核心属性，决定物理伤害",
		isshow = 1,
		sort = 3,
	},
	[4] = { 
		Idx = 4,
		name = "攻击上限",
		nbvalue = "43200#1#1",
		type = 1,
		desc = "战士的核心属性，决定物理伤害",
		isshow = 1,
		sort = 3,
	},
	[5] = { 
		Idx = 5,
		name = "魔法下限",
		nbvalue = "0#43200#0",
		type = 1,
		desc = "法师的核心属性，决定魔法伤害",
		isshow = 1,
		sort = 4,
	},
	[6] = { 
		Idx = 6,
		name = "魔法上限",
		nbvalue = "0#43200#0",
		type = 1,
		desc = "法师的核心属性，决定魔法伤害",
		isshow = 1,
		sort = 4,
	},
	[7] = { 
		Idx = 7,
		name = "道术下限",
		nbvalue = "0#0#43200",
		type = 1,
		desc = "道士的核心属性，决定道术伤害",
		isshow = 1,
		sort = 5,
	},
	[8] = { 
		Idx = 8,
		name = "道术上限",
		nbvalue = "0#0#43200",
		type = 1,
		desc = "道士的核心属性，决定道术伤害",
		isshow = 1,
		sort = 5,
	},
	[9] = { 
		Idx = 9,
		name = "防御下限",
		nbvalue = "13200#14400#14400",
		type = 1,
		desc = "抵抗受到的物理伤害",
		isshow = 1,
		sort = 1,
	},
	[10] = { 
		Idx = 10,
		name = "防御上限",
		nbvalue = "19200#21600#21600",
		type = 1,
		desc = "抵抗受到的物理伤害",
		isshow = 1,
		sort = 1,
	},
	[11] = { 
		Idx = 11,
		name = "魔防下限",
		nbvalue = "14400#14400#14400",
		type = 1,
		desc = "抵抗受到的魔法伤害",
		isshow = 1,
		sort = 2,
	},
	[12] = { 
		Idx = 12,
		name = "魔防上限",
		nbvalue = "21600#21600#21600",
		type = 1,
		desc = "抵抗受到的魔法伤害",
		isshow = 1,
		sort = 2,
	},
	[13] = { 
		Idx = 13,
		name = "准确",
		nbvalue = "20000#20000#20000",
		type = 1,
		desc = "物理攻击的命中概率",
		isshow = 1,
		sort = 9,
	},
	[14] = { 
		Idx = 14,
		name = "敏捷",
		nbvalue = "20000#20000#20000",
		type = 1,
		desc = "闪避受到的物理攻击",
		isshow = 1,
		sort = 10,
	},
	[15] = { 
		Idx = 15,
		name = "魔法躲避",
		nbvalue = "11520#11520#11520",
		type = 3,
		desc = "闪避受到的魔法攻击",
		isshow = 2,
		sort = 13,
	},
	[16] = { 
		Idx = 16,
		name = "毒物躲避",
		nbvalue = "11520#11520#11520",
		type = 3,
		desc = "增加人物中毒和麻痹躲避几率",
		isshow = 0,
		sort = 14,
	},
	[17] = { 
		Idx = 17,
		name = "中毒恢复",
		nbvalue = "11520#11520#11520",
		type = 3,
		desc = "缩减中毒时间和麻痹时间",
		isshow = 0,
		sort = 15,
	},
	[18] = { 
		Idx = 18,
		name = "体力恢复",
		nbvalue = "11520#11520#11520",
		type = 3,
		desc = "提高人物生命值恢复效果",
		isshow = 0,
		sort = 16,
	},
	[19] = { 
		Idx = 19,
		name = "魔法恢复",
		nbvalue = "11520#11520#11520",
		type = 3,
		desc = "提高人物魔法值恢复效果",
		isshow = 0,
		sort = 17,
	},
	[20] = { 
		Idx = 20,
		name = "攻击速度",
		nbvalue = "100#100#100",
		type = 1,
		desc = "影响角色攻击速度(关联M2-游戏参数-游戏速度-攻速减免时间)",
		isshow = 1,
		sort = 6,
	},
	[21] = { 
		Idx = 21,
		name = "暴击几率增加",
		nbvalue = "159600#159600#159600",
		type = 3,
		desc = "攻击时触发暴击的概率",
		isshow = 1,
		scolor = 254,
		sort = 18,
		ys = 1,
	},
	[22] = { 
		Idx = 22,
		name = "暴击伤害增加",
		nbvalue = "15960#15960#15960",
		type = 3,
		desc = "暴击时的伤害",
		isshow = 1,
		scolor = 254,
		sort = 28,
		ys = 1,
	},
	[23] = { 
		Idx = 23,
		name = "暴击几率抵抗",
		nbvalue = "159600#159600#159600",
		type = 3,
		desc = "降低被暴击概率(对方暴击几率-自己暴击抵抗=对方实际暴击几率)",
		isshow = 2,
		sort = 999,
	},
	[24] = { 
		Idx = 24,
		name = "暴击伤害减免",
		nbvalue = "63600#63600#63600",
		type = 3,
		desc = "降低受到的暴击伤害",
		isshow = 2,
		sort = 999,
	},
	[25] = { 
		Idx = 25,
		name = "增加攻击伤害",
		nbvalue = "259200#259200#259200",
		type = 3,
		desc = "增加造成的伤害",
		isshow = 2,
		scolor = 254,
		sort = 20,
		ys = 1,
	},
	[26] = { 
		Idx = 26,
		name = "物理伤害减少",
		nbvalue = "259200#259200#259200",
		type = 3,
		desc = "减少受到的物理伤害",
		isshow = 2,
		scolor = 254,
		sort = 21,
		ys = 1,
	},
	[27] = { 
		Idx = 27,
		name = "魔法伤害减少",
		nbvalue = "259200#259200#259200",
		type = 3,
		desc = "减少受到的魔法伤害",
		isshow = 2,
		scolor = 254,
		sort = 22,
		ys = 1,
	},
	[28] = { 
		Idx = 28,
		name = "忽视目标防御",
		nbvalue = "100#100#100",
		type = 3,
		desc = "攻击时几率无视对方的防御力(战士隔位技能无效gamedata参数UseNewHitDmgType配置开启)",
		isshow = 2,
		scolor = 254,
		sort = 23,
		ys = 1,
	},
	[29] = { 
		Idx = 29,
		name = "所有伤害反弹",
		nbvalue = "100#100#100",
		type = 3,
		desc = "被攻击时反弹一定的伤害",
		isshow = 2,
		scolor = 254,
		sort = 24,
		ys = 1,
	},
	[30] = { 
		Idx = 30,
		name = "生命值增加",
		nbvalue = "100#100#100",
		type = 3,
		desc = "增加一定比例的生命值",
		isshow = 0,
		scolor = 254,
		sort = 26,
		ys = 1,
	},
	[31] = { 
		Idx = 31,
		name = "魔法值增加",
		nbvalue = "100#100#100",
		type = 3,
		desc = "增加一定比例的魔法值",
		isshow = 0,
		scolor = 254,
		sort = 27,
		ys = 1,
	},
	[32] = { 
		Idx = 32,
		name = "增加目标爆率",
		nbvalue = "100#100#100",
		type = 3,
		desc = "提高击杀玩家的爆装几率",
		isshow = 0,
		scolor = 254,
		sort = 25,
		ys = 1,
	},
	[33] = { 
		Idx = 33,
		name = "死亡爆率降低",
		nbvalue = "100#100#100",
		type = 3,
		desc = "降低死亡时的爆装几率",
		isshow = 0,
		sort = 999,
	},
	[34] = { 
		Idx = 34,
		name = "吸血",
		nbvalue = "100#100#100",
		type = 2,
		desc = "回复一定攻击比例的生命",
		isshow = 1,
		sort = 999,
	},
	[35] = { 
		Idx = 35,
		name = "攻魔道伤",
		nbvalue = "100#100#100",
		type = 2,
		desc = "攻击/魔法/道术提升一定比例按职业增加对应属性",
		isshow = 1,
		sort = 999,
	},
	[36] = { 
		Idx = 36,
		name = "防御加成",
		nbvalue = "100#100#100",
		type = 2,
		desc = "防御提升一定比例",
		isshow = 1,
		sort = 999,
	},
	[37] = { 
		Idx = 37,
		name = "魔防加成",
		nbvalue = "100#100#100",
		type = 2,
		desc = "魔防提升一定比例",
		isshow = 1,
		sort = 999,
	},
	[38] = { 
		Idx = 38,
		name = "神圣",
		nbvalue = "100#100#100",
		type = 1,
		desc = "神圣对不死系怪物每1点神圣额外打掉怪物1点血量(cfg_monster表字段Undead0=死系;1=不死系)",
		isshow = 1,
		sort = 8,
	},
	[39] = { 
		Idx = 39,
		name = "幸运",
		nbvalue = "100#100#100",
		type = 1,
		desc = "提高攻击时发挥的最低伤害",
		isshow = 1,
		sort = 7,
	},
	[40] = { 
		Idx = 40,
		name = "无效属性",
		nbvalue = "100#100#100",
		type = 2,
		desc = "无效属性",
		isshow = 0,
		sort = 999,
	},
	[41] = { 
		Idx = 41,
		name = "无效属性",
		nbvalue = "100#100#100",
		type = 2,
		desc = "无效属性",
		isshow = 0,
		sort = 999,
	},
	[42] = { 
		Idx = 42,
		name = "怒气恢复增加",
		nbvalue = "100#100#100",
		type = 1,
		desc = "英雄版本属性(关联M2-英雄设置-怒气槽每次增加值注:人物+英雄=当前加成)",
		isshow = 0,
		sort = 999,
	},
	[43] = { 
		Idx = 43,
		name = "合击威力增加",
		nbvalue = "100#100#100",
		type = 3,
		desc = "英雄版本属性(当设置主号时主号合击伤害提升,设置英雄时英雄合击伤害提升)",
		isshow = 0,
		sort = 999,
	},
	[44] = { 
		Idx = 44,
		name = "怪物暴率",
		nbvalue = "100#100#100",
		type = 2,
		desc = "该属性只针对新爆率cfg_boss_drop.xls生效，具体说明参考说明书",
		isshow = 0,
		sort = 999,
	},
	[45] = { 
		Idx = 45,
		name = "防止麻痹",
		nbvalue = "100#100#100",
		type = 2,
		desc = "对ChangeModeEx与RangeHarm命令无效",
		isshow = 0,
		sort = 999,
	},
	[46] = { 
		Idx = 46,
		name = "防止护身",
		nbvalue = "100#100#100",
		type = 2,
		desc = "对ChangeModeEx命令有效果",
		isshow = 0,
		sort = 999,
	},
	[47] = { 
		Idx = 47,
		name = "防止复活",
		nbvalue = "100#100#100",
		type = 2,
		desc = "对ChangeModeEx命令有效果",
		isshow = 0,
		sort = 999,
	},
	[48] = { 
		Idx = 48,
		name = "防止全毒",
		nbvalue = "100#100#100",
		type = 2,
		desc = "对RangeHarm命令无效",
		isshow = 0,
		sort = 999,
	},
	[49] = { 
		Idx = 49,
		name = "防止诱惑",
		nbvalue = "100#100#100",
		type = 2,
		desc = "宝宝防止法师诱惑之光",
		isshow = 0,
		sort = 999,
	},
	[50] = { 
		Idx = 50,
		name = "防止火墙",
		nbvalue = "100#100#100",
		type = 2,
		desc = "人物在火墙走动无伤害",
		isshow = 0,
		sort = 999,
	},
	[51] = { 
		Idx = 51,
		name = "防止冰冻",
		nbvalue = "100#100#100",
		type = 2,
		desc = "对RangeHarm命令无效",
		isshow = 0,
		sort = 999,
	},
	[52] = { 
		Idx = 52,
		name = "防止蛛网",
		nbvalue = "100#100#100",
		type = 2,
		desc = "对RangeHarm命令无效",
		isshow = 0,
		sort = 999,
	},
	[54] = { 
		Idx = 54,
		name = "对战增伤",
		nbvalue = "100#100#100",
		type = 2,
		desc = "增加对战士的伤害(魔法伤害有效)",
		isshow = 0,
		sort = 999,
	},
	[55] = { 
		Idx = 55,
		name = "受战减伤",
		nbvalue = "100#100#100",
		type = 2,
		desc = "只减少来自54号属性伤害(注:基础属性伤害无法减少)",
		isshow = 0,
		sort = 999,
	},
	[56] = { 
		Idx = 56,
		name = "对法增伤",
		nbvalue = "100#100#100",
		type = 2,
		desc = "增加对法师的伤害(魔法伤害有效)",
		isshow = 0,
		sort = 999,
	},
	[57] = { 
		Idx = 57,
		name = "受法减伤",
		nbvalue = "100#100#100",
		type = 2,
		desc = "只减少来自56号属性伤害(注:基础属性伤害无法减少)",
		isshow = 0,
		sort = 999,
	},
	[58] = { 
		Idx = 58,
		name = "对道增伤",
		nbvalue = "100#100#100",
		type = 2,
		desc = "增加对道士的伤害(魔法伤害有效)",
		isshow = 0,
		sort = 999,
	},
	[59] = { 
		Idx = 59,
		name = "受道减伤",
		nbvalue = "100#100#100",
		type = 2,
		desc = "只减少来自58号属性伤害(注:基础属性伤害无法减少)",
		isshow = 0,
		sort = 999,
	},
	[60] = { 
		Idx = 60,
		name = "生命加成",
		nbvalue = "100#100#100",
		type = 2,
		desc = "基于等级的HP加成(注:只增加基础等级HP)",
		isshow = 0,
		sort = 999,
	},
	[61] = { 
		Idx = 61,
		name = "生命恢复",
		nbvalue = "100#100#100",
		type = 1,
		desc = "每10秒恢复固定生命值",
		isshow = 0,
		sort = 999,
	},
	[62] = { 
		Idx = 62,
		name = "魔法恢复",
		nbvalue = "100#100#100",
		type = 1,
		desc = "每10秒恢复固定魔法值",
		isshow = 0,
		sort = 999,
	},
	[63] = { 
		Idx = 63,
		name = "格挡概率",
		nbvalue = "100#100#100",
		type = 2,
		desc = "受到伤害时触发格挡的概率(注:必须与64号属性配合)(战士隔位技能无效gamedata参数UseNewHitDmgType配置开启)",
		isshow = 0,
		sort = 999,
	},
	[64] = { 
		Idx = 64,
		name = "格挡伤害",
		nbvalue = "100#100#100",
		type = 2,
		desc = "触发格挡时减免的伤害比例(注:必须与64号属性配合)(战士隔位技能无效gamedata参数UseNewHitDmgType配置开启)",
		isshow = 0,
		sort = 999,
	},
	[65] = { 
		Idx = 65,
		name = "掉落概率",
		nbvalue = "100#100#100",
		type = 2,
		desc = "万分比怪物掉落概率与命令爆率为相加模式",
		isshow = 0,
		scolor = 250,
		sort = 999,
	},
	[66] = { 
		Idx = 66,
		name = "经验倍率",
		nbvalue = "100#100#100",
		type = 2,
		desc = "增加获取到的基础经验，基础经验*66号属性*(脚本命令杀怪经验+脚本命令地图杀怪经验)=最终经验",
		isshow = 0,
		sort = 999,
	},
	[67] = { 
		Idx = 67,
		name = "基础倍攻",
		nbvalue = "100#100#100",
		type = 2,
		desc = "提升人物攻击倍数(67号属性+脚本命令攻击倍数=最终攻击倍数)",
		isshow = 0,
		sort = 999,
	},
	[68] = { 
		Idx = 68,
		name = "对人伤害",
		nbvalue = "100#100#100",
		type = 1,
		desc = "对玩家怪物造成无视防御的固定伤害(战士隔位技能无效gamedata参数UseNewHitDmgType配置开启)",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[69] = { 
		Idx = 69,
		name = "冰冻概率",
		nbvalue = "100#100#100",
		type = 2,
		desc = "攻击时触发冰冻效果的概率(战士隔位技能与魔法技能无效)",
		isshow = 0,
		sort = 999,
	},
	[70] = { 
		Idx = 70,
		name = "蛛网概率",
		nbvalue = "100#100#100",
		type = 2,
		desc = "攻击时触发蛛网效果的概率(战士隔位技能与魔法技能无效)",
		isshow = 0,
		sort = 999,
	},
	[71] = { 
		Idx = 71,
		name = "生命恢复",
		nbvalue = "100#100#100",
		type = 1,
		desc = "每秒恢复固定数值的血量",
		isshow = 0,
		sort = 999,
	},
	[72] = { 
		Idx = 72,
		name = "对怪暴击率",
		nbvalue = "100#100#100",
		type = 3,
		desc = "攻击怪物时额外附加的暴击率(战士隔位技能无效gamedata参数UseNewHitDmgType配置开启)",
		isshow = 0,
		sort = 36,
	},
	[73] = { 
		Idx = 73,
		name = "攻击加成",
		nbvalue = "100#100#100",
		type = 2,
		desc = "提升整体比例的攻击力(注:不增加道术与魔法)",
		isshow = 2,
		scolor = 250,
		sort = 29,
	},
	[74] = { 
		Idx = 74,
		name = "对怪伤害",
		nbvalue = "100#100#100",
		type = 1,
		desc = "攻击怪物时造成的固定伤害(战士隔位技能无效gamedata参数UseNewHitDmgType配置开启)",
		isshow = 0,
		scolor = 250,
		sort = 34,
	},
	[75] = { 
		Idx = 75,
		name = "对怪增伤",
		nbvalue = "100#100#100",
		type = 2,
		desc = "按比例提升对怪物的伤害(战士隔位技能无效gamedata参数UseNewHitDmgType配置开启)",
		isshow = 0,
		scolor = 250,
		sort = 35,
	},
	[76] = { 
		Idx = 76,
		name = "PK增伤",
		nbvalue = "100#100#100",
		type = 2,
		desc = "PK时按比例提升伤害",
		isshow = 2,
		scolor = 250,
		sort = 43,
	},
	[77] = { 
		Idx = 77,
		name = "PK减伤",
		nbvalue = "100#100#100",
		type = 2,
		desc = "PK时按比例减少伤害",
		isshow = 2,
		scolor = 250,
		sort = 44,
	},
	[78] = { 
		Idx = 78,
		name = "穿透",
		nbvalue = "100#100#100",
		type = 1,
		desc = "忽略对方固定防御值与魔防值",
		isshow = 0,
		scolor = 250,
		sort = 45,
	},
	[79] = { 
		Idx = 79,
		name = "神圣一击",
		nbvalue = "100#100#100",
		type = 2,
		desc = "对目标几率造成3倍伤害(战士隔位技能无效gamedata参数UseNewHitDmgType配置开启)",
		isshow = 0,
		scolor = 245,
		sort = 60,
	},
	[80] = { 
		Idx = 80,
		name = "神圣伤害",
		nbvalue = "100#100#100",
		type = 1,
		desc = "触发神圣一击时的额外伤害(计算方式:原伤害*3+80号属性数值=最终)",
		isshow = 0,
		scolor = 245,
		sort = 61,
	},
	[81] = { 
		Idx = 81,
		name = "对怪吸血",
		nbvalue = "100#100#100",
		type = 2,
		desc = "仅对怪物伤害时提升的吸血比例",
		isshow = 0,
		scolor = 250,
		sort = 37,
	},
	[82] = { 
		Idx = 82,
		name = "受怪减伤",
		nbvalue = "100#100#100",
		type = 2,
		desc = "按比例减少受到来自怪物的伤害(注:达到100%时无伤害)",
		isshow = 0,
		scolor = 250,
		sort = 38,
	},
	[83] = { 
		Idx = 83,
		name = "药品恢复加成",
		nbvalue = "100#100#100",
		type = 2,
		desc = "按比例提升药品的恢复量",
		isshow = 2,
		scolor = 250,
		sort = 39,
	},
	[84] = { 
		Idx = 84,
		name = "吸血抵抗",
		nbvalue = "100#100#100",
		type = 2,
		desc = "减少34号属性吸血比例",
		isshow = 0,
		scolor = 250,
		sort = 46,
	},
	[85] = { 
		Idx = 85,
		name = "破防抵抗",
		nbvalue = "100#100#100",
		type = 2,
		desc = "抵抗忽视防御概率(对方忽视几率-自己忽视抵抗=对方实际忽视几率例:30%-20%=10%)",
		isshow = 0,
		scolor = 250,
		sort = 47,
	},
	[86] = { 
		Idx = 86,
		name = "烈火减免",
		nbvalue = "100#100#100",
		type = 2,
		desc = "减少烈火伤害比例(注:达到100%时烈火无伤害)",
		isshow = 0,
		scolor = 250,
		sort = 48,
	},
	[87] = { 
		Idx = 87,
		name = "刺杀减免",
		nbvalue = "100#100#100",
		type = 2,
		desc = "减少刺杀伤害比例(注:达到100%时刺杀无伤害)",
		isshow = 0,
		scolor = 250,
		sort = 49,
	},
	[88] = { 
		Idx = 88,
		name = "攻杀减免",
		nbvalue = "100#100#100",
		type = 2,
		desc = "减少攻杀伤害比例(注:达到100%时攻杀无伤害)",
		isshow = 0,
		scolor = 250,
		sort = 50,
	},
	[89] = { 
		Idx = 89,
		name = "HP加成",
		nbvalue = "100#100#100",
		type = 2,
		desc = "增加人物整体血量比例",
		isshow = 0,
		scolor = 250,
		sort = 30,
	},
	[90] = { 
		Idx = 90,
		name = "神圣抵抗",
		nbvalue = "100#100#100",
		type = 2,
		desc = "被攻击时，抵抗神圣一击的几率(注:达到100%时神圣一击不触发)",
		isshow = 0,
		scolor = 245,
		sort = 62,
	},
	[91] = { 
		Idx = 91,
		name = "每秒回蓝",
		nbvalue = "100#100#100",
		type = 1,
		desc = "每秒恢复固定数值的蓝量",
		isshow = 0,
		scolor = 250,
		sort = 999,
	},
	[100] = { 
		Idx = 100,
		name = "内力值",
		nbvalue = "100#100#100",
		type = 1,
		desc = "内力值(值)",
		isshow = 0,
		scolor = 250,
		sort = 999,
	},
	[101] = { 
		Idx = 101,
		name = "内功伤害增加",
		nbvalue = "100#100#100",
		type = 2,
		desc = "按比例提升伤害(万分比)",
		isshow = 0,
		scolor = 250,
		sort = 999,
	},
	[102] = { 
		Idx = 102,
		name = "内功伤害减少",
		nbvalue = "100#100#100",
		type = 2,
		desc = "按比例减少伤害(万分比)",
		isshow = 0,
		scolor = 250,
		sort = 999,
	},
	[103] = { 
		Idx = 103,
		name = "合击伤害减少",
		nbvalue = "100#100#100",
		type = 2,
		desc = "英雄版本属性(当主号被合击时伤害减少,当英雄被合击时伤害减少)(万分比)",
		isshow = 0,
		scolor = 250,
		sort = 999,
	},
	[104] = { 
		Idx = 104,
		name = "内力恢复速度",
		nbvalue = "100#100#100",
		type = 1,
		desc = "提高人物内力值恢复速度(值越大恢复越快) //M2上恢复速度值-104号属性恢复速度值=实际速度值毫秒",
		isshow = 0,
		scolor = 250,
		sort = 999,
	},
	[105] = { 
		Idx = 105,
		name = "斗转星移值",
		nbvalue = "100#100#100",
		type = 1,
		desc = "斗转星移值(值)",
		isshow = 0,
		scolor = 250,
		sort = 999,
	},
	[106] = { 
		Idx = 106,
		name = "刺术下限_无效预留",
		nbvalue = "43200#1#1",
		type = 1,
		desc = "刺客的核心属性，决定刺术伤害",
		isshow = 1,
		sort = 6,
	},
	[107] = { 
		Idx = 107,
		name = "刺术上限_无效预留",
		nbvalue = "43200#1#1",
		type = 1,
		desc = "刺客的核心属性，决定刺术伤害",
		isshow = 1,
		sort = 6,
	},
	[108] = { 
		Idx = 108,
		name = "职业5核心属性_下限",
		nbvalue = "43200#1#1",
		type = 1,
		desc = "职业5的核心属性下限",
		isshow = 3,
		sort = 7,
	},
	[109] = { 
		Idx = 109,
		name = "箭术",
		nbvalue = "43200#1#1",
		type = 1,
		desc = "职业5的核心属性上限，此属性名称为游戏中显示名称",
		isshow = 3,
		sort = 7,
	},
	[110] = { 
		Idx = 110,
		name = "职业6核心属性_下限",
		nbvalue = "43200#1#1",
		type = 1,
		desc = "职业6的核心属性下限",
		isshow = 3,
		sort = 8,
	},
	[111] = { 
		Idx = 111,
		name = "武术",
		nbvalue = "43200#1#1",
		type = 1,
		desc = "职业6的核心属性上限，此属性名称为游戏中显示名称",
		isshow = 3,
		sort = 8,
	},
	[112] = { 
		Idx = 112,
		name = "职业7核心属性_下限",
		nbvalue = "43200#1#1",
		type = 1,
		desc = "职业7的核心属性下限",
		isshow = 3,
		sort = 9,
	},
	[113] = { 
		Idx = 113,
		name = "刺术",
		nbvalue = "43200#1#1",
		type = 1,
		desc = "职业7的核心属性上限，此属性名称为游戏中显示名称",
		isshow = 3,
		sort = 9,
	},
	[114] = { 
		Idx = 114,
		name = "职业8核心属性_下限",
		nbvalue = "43200#1#1",
		type = 1,
		desc = "职业8的核心属性下限",
		isshow = 3,
		sort = 10,
	},
	[115] = { 
		Idx = 115,
		name = "职业8核心属性",
		nbvalue = "43200#1#1",
		type = 1,
		desc = "职业8的核心属性上限，此属性名称为游戏中显示名称",
		isshow = 3,
		sort = 10,
	},
	[116] = { 
		Idx = 116,
		name = "职业9核心属性_下限",
		nbvalue = "43200#1#1",
		type = 1,
		desc = "职业9的核心属性下限",
		isshow = 3,
		sort = 11,
	},
	[117] = { 
		Idx = 117,
		name = "职业9核心属性",
		nbvalue = "43200#1#1",
		type = 1,
		desc = "职业9的核心属性上限，此属性名称为游戏中显示名称",
		isshow = 3,
		sort = 11,
	},
	[118] = { 
		Idx = 118,
		name = "职业10核心属性_下限",
		nbvalue = "43200#1#1",
		type = 1,
		desc = "职业10的核心属性下限",
		isshow = 3,
		sort = 12,
	},
	[119] = { 
		Idx = 119,
		name = "职业10核心属性",
		nbvalue = "43200#1#1",
		type = 1,
		desc = "职业10的核心属性上限，此属性名称为游戏中显示名称",
		isshow = 3,
		sort = 12,
	},
	[120] = { 
		Idx = 120,
		name = "职业11核心属性_下限",
		nbvalue = "43200#1#1",
		type = 1,
		desc = "职业11的核心属性下限",
		isshow = 3,
		sort = 13,
	},
	[121] = { 
		Idx = 121,
		name = "职业11核心属性",
		nbvalue = "43200#1#1",
		type = 1,
		desc = "职业11的核心属性上限，此属性名称为游戏中显示名称",
		isshow = 3,
		sort = 13,
	},
	[122] = { 
		Idx = 122,
		name = "职业12核心属性_下限",
		nbvalue = "43200#1#1",
		type = 1,
		desc = "职业12的核心属性下限",
		isshow = 3,
		sort = 14,
	},
	[123] = { 
		Idx = 123,
		name = "职业12核心属性",
		nbvalue = "43200#1#1",
		type = 1,
		desc = "职业12的核心属性上限，此属性名称为游戏中显示名称",
		isshow = 3,
		sort = 14,
	},
	[124] = { 
		Idx = 124,
		name = "职业13核心属性_下限",
		nbvalue = "43200#1#1",
		type = 1,
		desc = "职业13的核心属性下限",
		isshow = 3,
		sort = 15,
	},
	[125] = { 
		Idx = 125,
		name = "职业13核心属性",
		nbvalue = "43200#1#1",
		type = 1,
		desc = "职业13的核心属性上限，此属性名称为游戏中显示名称",
		isshow = 3,
		sort = 15,
	},
	[126] = { 
		Idx = 126,
		name = "职业14核心属性_下限",
		nbvalue = "43200#1#1",
		type = 1,
		desc = "职业14的核心属性下限",
		isshow = 3,
		sort = 16,
	},
	[127] = { 
		Idx = 127,
		name = "职业14核心属性",
		nbvalue = "43200#1#1",
		type = 1,
		desc = "职业14的核心属性上限，此属性名称为游戏中显示名称",
		isshow = 3,
		sort = 16,
	},
	[128] = { 
		Idx = 128,
		name = "职业15核心属性_下限",
		nbvalue = "43200#1#1",
		type = 1,
		desc = "职业15的核心属性下限",
		isshow = 3,
		sort = 17,
	},
	[129] = { 
		Idx = 129,
		name = "职业15核心属性",
		nbvalue = "43200#1#1",
		type = 1,
		desc = "职业15的核心属性上限，此属性名称为游戏中显示名称",
		isshow = 3,
		sort = 17,
	},
	[130] = { 
		Idx = 130,
		name = "全毒伤害增加",
		nbvalue = "100#100#100",
		type = 2,
		desc = "按万分比增加全毒伤害",
		isshow = 2,
		sort = 999,
	},
	[131] = { 
		Idx = 131,
		name = "全毒伤害减少",
		nbvalue = "100#100#100",
		type = 2,
		desc = "按万分比减少加全毒伤害",
		isshow = 2,
		sort = 999,
	},
	[200] = { 
		Idx = 200,
		name = "攻击下限",
		nbvalue = "100#100#100",
		type = 3,
		desc = "按百分比增加攻击下限",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[201] = { 
		Idx = 201,
		name = "攻击上限",
		nbvalue = "100#100#100",
		type = 3,
		desc = "按百分比增加攻击上限",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[202] = { 
		Idx = 202,
		name = "魔法下限",
		nbvalue = "100#100#100",
		type = 3,
		desc = "按百分比增加魔法下限",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[203] = { 
		Idx = 203,
		name = "魔法上限",
		nbvalue = "100#100#100",
		type = 3,
		desc = "按百分比增加魔法上限",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[204] = { 
		Idx = 204,
		name = "道术下限",
		nbvalue = "100#100#100",
		type = 3,
		desc = "按百分比增加道术下限",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[205] = { 
		Idx = 205,
		name = "道术上限",
		nbvalue = "100#100#100",
		type = 3,
		desc = "按百分比增加道术上限",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[206] = { 
		Idx = 206,
		name = "防御下限",
		nbvalue = "100#100#100",
		type = 3,
		desc = "按百分比增加防御下限",
	},
	[207] = { 
		Idx = 207,
		name = "防御上限",
		nbvalue = "100#100#100",
		type = 3,
		desc = "按百分比增加防御上限",
	},
	[208] = { 
		Idx = 208,
		name = "魔防下限",
		nbvalue = "100#100#100",
		type = 3,
		desc = "按百分比增加魔防下限",
	},
	[209] = { 
		Idx = 209,
		name = "魔防上限",
		nbvalue = "100#100#100",
		type = 3,
		desc = "按百分比增加魔防上限",
	},
	[210] = { 
		Idx = 210,
		name = "攻速",
		nbvalue = "100#100#100",
		type = 3,
		desc = "百分比增加攻击速度",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[211] = { 
		Idx = 211,
		name = "物理伤害减少",
		nbvalue = "100#100#100",
		type = 1,
		desc = "固定物理伤害减免",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[212] = { 
		Idx = 212,
		name = "魔法伤害减少",
		nbvalue = "100#100#100",
		type = 1,
		desc = "固定魔法伤害减免",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[213] = { 
		Idx = 213,
		name = "反弹",
		nbvalue = "100#100#100",
		type = 1,
		desc = "被攻击时反弹一定的伤害",
		isshow = 2,
		scolor = 254,
		sort = 24,
		ys = 1,
	},
	[214] = { 
		Idx = 214,
		name = "吸血",
		nbvalue = "100#100#100",
		type = 1,
		desc = "固定数值吸血",
	},
	[215] = { 
		Idx = 215,
		name = "吸蓝",
		nbvalue = "100#100#100",
		type = 1,
		desc = "每次攻击固定数值吸蓝",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[216] = { 
		Idx = 216,
		name = "吸蓝",
		nbvalue = "100#100#100",
		type = 3,
		desc = "每次攻击按百分比吸蓝",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[217] = { 
		Idx = 217,
		name = "攻击",
		nbvalue = "100#100#100",
		type = 1,
		desc = "固定数值同时增加攻击下限和攻击上限",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[218] = { 
		Idx = 218,
		name = "魔法",
		nbvalue = "100#100#100",
		type = 1,
		desc = "固定数值同时增加魔法下限和魔法上限",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[219] = { 
		Idx = 219,
		name = "道术",
		nbvalue = "100#100#100",
		type = 1,
		desc = "固定数值同时增加道术下限和道术上限",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[220] = { 
		Idx = 220,
		name = "攻击",
		nbvalue = "100#100#100",
		type = 3,
		desc = "百分比同时增加攻击下限和攻击上限",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[221] = { 
		Idx = 221,
		name = "魔法",
		nbvalue = "100#100#100",
		type = 3,
		desc = "百分比同时增加魔法下限和魔法上限",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[222] = { 
		Idx = 222,
		name = "道术",
		nbvalue = "100#100#100",
		type = 3,
		desc = "百分比同时增加道术下限和道术上限",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[223] = { 
		Idx = 223,
		name = "主属性",
		nbvalue = "100#100#100",
		type = 1,
		desc = "固定数值同时增加攻魔道下限和攻魔道上限",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[224] = { 
		Idx = 224,
		name = "主属性",
		nbvalue = "100#100#100",
		type = 3,
		desc = "百分比同时增加攻魔道下限和攻魔道上限",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[225] = { 
		Idx = 225,
		name = "防御",
		nbvalue = "100#100#100",
		type = 1,
		desc = "固定数值同时增加防御下限和防御上限",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[226] = { 
		Idx = 226,
		name = "防御",
		nbvalue = "100#100#100",
		type = 3,
		desc = "百分比同时增加防御下限和防御上限",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[227] = { 
		Idx = 227,
		name = "魔防",
		nbvalue = "100#100#100",
		type = 1,
		desc = "固定数值同时增加魔防下限和魔防上限",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[228] = { 
		Idx = 228,
		name = "魔防",
		nbvalue = "100#100#100",
		type = 3,
		desc = "百分比同时增加魔防下限和魔防上限",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[229] = { 
		Idx = 229,
		name = "忽视双防",
		nbvalue = "100#100#100",
		type = 3,
		desc = "忽略对方百分比的防御值与魔防值",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[230] = { 
		Idx = 230,
		name = "忽视物防",
		nbvalue = "100#100#100",
		type = 1,
		desc = "忽视对方固定的防御值",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[231] = { 
		Idx = 231,
		name = "忽视物防",
		nbvalue = "100#100#100",
		type = 3,
		desc = "忽视对方百分比的防御值",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[232] = { 
		Idx = 232,
		name = "忽视魔防",
		nbvalue = "100#100#100",
		type = 1,
		desc = "忽视对方固定的魔法防御值",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[233] = { 
		Idx = 233,
		name = "忽视魔防",
		nbvalue = "100#100#100",
		type = 3,
		desc = "忽视对方百分比的魔法防御值",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[234] = { 
		Idx = 234,
		name = "腕力",
		nbvalue = "100#100#100",
		type = 1,
		desc = "固定数值增加腕力",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[235] = { 
		Idx = 235,
		name = "腕力",
		nbvalue = "100#100#100",
		type = 3,
		desc = "百分比增加腕力",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[236] = { 
		Idx = 236,
		name = "装备负重",
		nbvalue = "100#100#100",
		type = 1,
		desc = "固定增加装备负重",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[237] = { 
		Idx = 237,
		name = "装备负重",
		nbvalue = "100#100#100",
		type = 3,
		desc = "百分比增加负重",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[238] = { 
		Idx = 238,
		name = "经验倍率",
		nbvalue = "100#100#100",
		type = 3,
		desc = "经验倍率百分比",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[239] = { 
		Idx = 239,
		name = "PK增伤",
		nbvalue = "100#100#100",
		type = 3,
		desc = "PK增伤百分比",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[240] = { 
		Idx = 240,
		name = "对怪增伤",
		nbvalue = "100#100#100",
		type = 3,
		desc = "对怪增伤百分比",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
	[241] = { 
		Idx = 241,
		name = "吸血",
		nbvalue = "100#100#100",
		type = 3,
		desc = "恢复攻击伤害百分比的生命值",
		isshow = 1,
		sort = 999,
	},
	[242] = { 
		Idx = 242,
		name = "反弹",
		nbvalue = "100#100#100",
		type = 3,
		desc = "被攻击时反弹一定比例的伤害",
		isshow = 2,
		scolor = 254,
		sort = 24,
		ys = 1,
	},
	[243] = { 
		Idx = 243,
		name = "忽视双防",
		nbvalue = "100#100#100",
		type = 1,
		desc = "忽略对方固定数值的防御值与魔防值",
		isshow = 0,
		scolor = 254,
		sort = 999,
		ys = 1,
	},
}
return config
